

- Saving edits in skyrim npc editor mod#
- Saving edits in skyrim npc editor mods#
- Saving edits in skyrim npc editor windows#

Sheogorath), and the editor id, which is the name that they go by in the editor (eg. If you click on this heading, a list of actors will appear in the right hand side of the window.Editor IdsIn Skyrim, all objects have two (actually three, but the third one isn't important right now) identifiers: the proper name that appears in-game when you look at an object or character (eg. The first subcategory, called Actor (very original), is a list of all of the actors in the game.
Saving edits in skyrim npc editor mods#
These kinds of unintentional edits are known as dirty edits and are a very common source of bugs and compatibility issues.Marking anything as changed that you didn't intend to change is bad and can lead to compatibility issues with other mods that make real changes to those objects. Even if you undo the change, it gets marked as changed.

This can also happen if you select an object in the Render window and accidentally move it. When you open objects in the editor, whether it's an NPC, a quest, a world space or anything else, unless you plan on including that object in your mod, never click Okay to exit, always click Cancel or the red X button at the top of the window.If you click Okay, for many objects, the editor will record a change to the object, even if you didn't make any changes.
Saving edits in skyrim npc editor windows#
(You'll know you're having this problem if Windows fails to load the Save dialogue properly and the editor hangs.).
Saving edits in skyrim npc editor mod#
It seems to crash less often if I save immediately after opening the editor before making any changes, so if you're having this problem, try saving your mod first. It doesn't seem to have any problem saving an existing mod that I'm working on, but about half the time that I make a new mod, if I do any work and then try to save it, it crashes. Once the editor is finished loading the file, save your mod. If you click 'No', the editor will ask you if you want to quit the application, but I don't recommend you do that unless you feel like loading everything again.). (If you want to take a look at them you can click 'Yes' to each of them. These 'default' warnings are harmless and won't affect your mod so you can safely skip past them by clicking 'Yes to All'. This is the first of several warnings that you will get every time you load the editor (they're mostly about doors). Depending on your machine and the alignment of the stars it may take a half a minute to a couple of minutes to load everything.When the editor is finished loading the game data, you will likely see a warning alert box pop up informing you about a navmesh error. Otherwise, open the editor if it's not already open, select the Skyrim.esm and Update.esm in the Data browser (File, Data., double-click Skyrim.esm, double-click Update.esm, OK) as shown in the starter tutorial on the wiki and load the game data.
